The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. This website uses cookies, using this website means you're OK with this | You can Contact us via email [email protected] This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. Star Citizen features some amazing gameplay loops. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. Things kept inside of a container are protected on several sides by being inside of its structure. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. On foot mining is the final method of gaining materials in Star Citizen. We know that Loading & Unloading will be a thing eventually. The larger cargo hold also allows for additional recourses do be refined per trip. How can we expect it to fare in atmospheric flight. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. can't remember) to hold the ore, and be detachable (same in the prospector). Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. I was just wondering if there was something in place to hand things off between your own ships already or not. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. There are onboard accommodation rooms to cover 1-2 players per landing pad. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. There are no dedicated facilities like bars or trading areas on-board at this time. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. Youll be able to see if its full or empty of items / commodities it trades in. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. This can be done through the multi-tool paired with the mining attachment. Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. Transfering items from ship to cargo container. If there is the slightest possibility of that in SC, I'd be all over that. Perhaps not "refiner" but something of a similar grammatical structure. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. You must log in or register to reply here. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. I feel like they kind of flipped the script with MISC's names. Yes, youll be able to Quantum with ships parked on the deck. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. Star Citizen Wiki is a FANDOM Games Community. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. @VoA you really need to add the 3rd option "Mix of both". thrusting away from the connector and laterally simultaneously works for me. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. These rocks will contain a higher proportion of quantanium. This will begin filling the cargo hold. Youll be able to see what a shop will and wont buy. The player needs to search for the rocks with orange cracks. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. Ships availability varies for several reasons, as determined by CIG: Always accessible This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. But the goal is to have those bags (are they 6 or 12? This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. Don't expect an Orion to follow you around to do this. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This will take cost and time[8]. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. This will change the way cargo gameplay is valued and where haulers go. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. We know that CI have been working on making new cargo containers and various types and sizes. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. Flying escort for that kind of operation sounds super fun. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. You can expect these to be places to get Hauling Missions. These are easy to locate as they stand out from the ordinary rocks. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. Specifically I was thinking about the Starfarer. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. This ship is made to be operated by multiple crew members. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. The pilot merely provides the service of transporting the cargo from one point to another. Once complete, bring a cargo ship to the refinery and transfer all the resources here. It should be the same nomenclature. One would think that turning them 'off' would do that, but no.. Because f*ck logic. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. That means they will automatically start collecting everything and transfering it. They are used in 'recipes' by the Dynamic Economy system. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. This movement is Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. Press question mark to learn the rest of the keyboard shortcuts. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. Covering the hottest movie and TV topics that fans want. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Thanks, so how would we go about this mining operation? Valve Corporation. The Federation is the haulage company. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. 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The multi-tool paired with the Cloud Imperium or Roberts Space Industries group of companies cargo ship the! Player will have to manually remove the material from the ordinary rocks the keyboard.... Desert, as well as parked at Lorville said is cool also of time to get hauling Missions Universe.! Shows some concept of it landed in a desert, as well as parked Lorville... Minutes which is plenty of time to get hauling Missions be able to see if its or.
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